I am working on my portfolio where the intro starts and stops at frame 525
at frame 525 i have bunch of codes to load the external swf files when respective button is clicked
it works fine until here
but i want to put conditions on each buttons such that
if the playhead is at frame 525,
when a button is clicked,
goto and play frame called”start”
else just load the swf
here is the site http://www.rajumaharjan.com
following is the code at frame 525
stop();
//for reflection
import com.pixelfumes.reflect.*;
var r1:Reflect = new Reflect({mc:btn_bio, alpha:25, ratio:200, distance:5, updateTime:0, reflectionDropoff:1.2});
var r2:Reflect = new Reflect({mc:btn_resume, alpha:25, ratio:200, distance:5, updateTime:0, reflectionDropoff:1.2});
var r3:Reflect = new Reflect({mc:btn_projects, alpha:25, ratio:200, distance:5, updateTime:0, reflectionDropoff:1.2});
var r4:Reflect = new Reflect({mc:btn_contact, alpha:25, ratio:200, distance:5, updateTime:0, reflectionDropoff:1.2});
var r5:Reflect = new Reflect({mc:cartoon, alpha:25, ratio:160, distance:0, updateTime:0, reflectionDropoff:1.2});
//Assign CLICK listeners for each menu button
btn_bio.addEventListener (MouseEvent.CLICK, buttonClicked);
btn_resume.addEventListener (MouseEvent.CLICK, buttonClicked);
btn_projects.addEventListener (MouseEvent.CLICK, buttonClicked);
btn_contact.addEventListener (MouseEvent.CLICK, buttonClicked);
home.addEventListener (MouseEvent.CLICK, buttonClicked);
mail.addEventListener (MouseEvent.CLICK, buttonClicked);
//Make the buttons look like buttons (hand cursor appears on hover)
btn_bio.buttonMode = true;
btn_resume.buttonMode = true;
btn_projects.buttonMode = true;
btn_contact.buttonMode = true;
//This loader is used to load the external swf files
var loader:Loader;
import fl.transitions.*;
import fl.transitions.easing.*;
//URLRequest stores the path to the file to be loaded
var urlRequest:URLRequest;
//This array holds all the tweens, so they
//don't get garbage collected
var tweens:Array = new Array();
//Stores the current page we are displaying
var currentPage:MovieClip = null;
//Stores the next page that we are going to display
var nextPage:MovieClip = null;
//This function is called when a menu button is clicked
function buttonClicked (e:Event):void {
//Create a new loader instance
loader = new Loader();
//If we clicked the first button, we load the page1
if (e.target == btn_bio) {
urlRequest = new URLRequest(“page_bio.swf”);
loader.load (urlRequest);
}
//If we clicked the second button, we load the page2
else if (e.target == btn_resume) {
urlRequest = new URLRequest(“page_resume.swf”);
loader.load (urlRequest);
}
//If we clicked the second button, we load the page2
else if (e.target == btn_projects) {
urlRequest = new URLRequest(“page_project.swf”);
loader.load (urlRequest);
}
//when home icon is pressed OPENS BIO PAGE *****FOR TEST
else if (e.target == home) {
urlRequest = new URLRequest(“page_bio.swf”);
loader.load (urlRequest);
}
//when mail icon is pressed
else if (e.target == mail) {
urlRequest = new URLRequest(“page_contact.swf”);
loader.load (urlRequest);
}
//We load page3 since we know that page01Button or page02Button
//is not clicked
else {
urlRequest = new URLRequest(“page_contact.swf”);
loader.load (urlRequest);
}
//We want to know when the next page is finished loading
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, fileLoaded);
}
//This function is called, when we have finished loading a content page
function fileLoaded(e:Event):void {
//The loader contains the page we are going to display.
nextPage = e.target.content;
//Let's animate the current page away from the stage.
//First, we need to make sure there is a current page on the stage.
if(currentPage != null) {
//Tween the current page from left to the right
var tweenX:Tween = new Tween(currentPage, “x”, Regular.easeOut,
currentPage.x, 500, 1, true);
//Decrease the alpha to zero
var tweenAlpha:Tween = new Tween(currentPage, “alpha”, Regular.easeOut,
1, 0, 1, true);
//Push the tweens into an array
tweens.push(tweenX);
tweens.push(tweenAlpha);
//currentPageGone will be called when the tween is finished
tweenX.addEventListener(TweenEvent.MOTION_FINISH, currentPageGone);
}
//There is no current page, so we can animate the next
//page to the stage. The animation is done in
//the showNextPage function.
else {
showNextPage();
}
}
//This function animates and displayes the next page
function showNextPage():void {
//Tween the next page from left to the center
var tweenX:Tween = new Tween(nextPage, “x”, Regular.easeOut,
-200, 0, 1, true);
//Tween the alpha to from 0 to 1
var tweenAlpha:Tween = new Tween(nextPage, “alpha”, Regular.easeOut,
0, 1, 1, true);
//Push the tweens into an array
tweens.push(tweenX);
tweens.push(tweenAlpha);
//Add the next page to the stage
addChild(nextPage);
//Next page is now our current page
currentPage = nextPage;
}
//This function is called when the current page has been animated away
function currentPageGone(e:Event):void {
//Remove the current page completely
removeChild(currentPage);
//show the next page
showNextPage();
}
//this is for button activation and deactivation
//…………………………………………………………….
var buttonsArray:Array = [btn_bio,btn_resume,btn_projects,btn_contact];
function setButtons():void {
for (var i:int=0; i
buttonsArray[i].id = i;
buttonsArray[i].buttonMode = true;
buttonsArray[i].mouseChildren = false;
buttonsArray[i].mouseEnabled = true;
buttonsArray[i].addEventListener(MouseEvent.ROLL_OVER,playOver);
buttonsArray[i].addEventListener(MouseEvent.ROLL_OUT,playOut);
buttonsArray[i].addEventListener(MouseEvent.CLICK,doClick);
}
}
function playOver(event:MouseEvent):void {
event.currentTarget.gotoAndPlay(“over”);
}
function playOut(event:MouseEvent):void {
event.currentTarget.gotoAndPlay(“out”);
}
function doClick(event:MouseEvent):void{
var currentBtn:int = event.currentTarget.id;
setSelectedBtn(currentBtn);
}
function setSelectedBtn(id:int):void{
for (var i:int=0; i< buttonsArray.length; i++) {
if (id == i) {
buttonsArray[i].gotoAndStop(“down”);
buttonsArray[i].buttonMode = false;
buttonsArray[i].mouseEnabled = false;
buttonsArray[i].removeEventListener(MouseEvent.ROLL_OVER,playOver);
buttonsArray[i].removeEventListener(MouseEvent.ROLL_OUT,playOut);
buttonsArray[i].removeEventListener(MouseEvent.CLICK,doClick);
} else {
if(buttonsArray[i].currentLabel ==”down”){
buttonsArray[i].gotoAndPlay(“out”);
}
buttonsArray[i].buttonMode = true;
buttonsArray[i].mouseEnabled = true;
buttonsArray[i].addEventListener(MouseEvent.ROLL_OVER,playOver);
buttonsArray[i].addEventListener(MouseEvent.ROLL_OUT,playOut);
buttonsArray[i].addEventListener(MouseEvent.CLICK,doClick);
}
}
}
setButtons();
//for sound
//imports the necessary as events
import flash.events.Event
import flash.events.MouseEvent;
var isPlaying:Boolean = new Boolean();
var pausePosition:Number = new Number();
//Create an instance of the Sound class
var soundClip:Sound = new Sound();
//Create a new SoundChannel Object
var sndChannel:SoundChannel = new SoundChannel();
//Load sound using URLRequest
soundClip.load(new URLRequest(“song.mp3″));
//Create an event listener that wll update once sound has finished loading
soundClip.addEventListener(Event.COMPLETE, onComplete, false, 0, true);
controller.addEventListener(MouseEvent.MOUSE_DOWN, btnPressController, false, 0, true);
//stop_btn.addEventListener(MouseEvent.MOUSE_DOWN, btnPressStop, false, 0, true);
function onComplete(evt:Event):void {
//Play loaded sound
sndChannel = soundClip.play(0,9999999999999999);
isPlaying = true;
}
function btnPressController(evt:MouseEvent):void
{
switch(isPlaying)
{
case true:
controller.gotoAndStop(2);
pausePosition = sndChannel.position;
sndChannel.stop();
isPlaying = false;
break;
case false:
controller.gotoAndStop(1);
sndChannel = soundClip.play(pausePosition);
isPlaying = true;
break;
}
}
function btnPressStop(evt:MouseEvent):void
{
pausePosition = 0;
sndChannel.stop();
controller.gotoAndStop(2);
isPlaying = false;
}