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1120: Access of undefined property TweenLite.

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1:53 pm
November 7, 2010


anthony.mimms

New Member

posts 1

1

Probably a simple question but I just attempted the Loading Mutiple Images Tutorial from the following link and I am recieving the following tweenlite errors. I have the greensock folder in the same dir as the flash fla.

http://tutorials.flashmymind.c…../#comments


Errors:

1120: Access of undefined property TweenLite.        TweenLite.from(holder, 3, {alpha: 0});

1120: Access of undefined property TweenLite.        TweenLite.to(holder.preloader, 1, {scaleX: 2, scaleY: 2, alpha: 0, onComplete:tweenFinished, onCompleteParams:[holder.preloader, holder]});


Code:

//Import TweenLite
import gs.*;
import gs.easing.*;
 
//Create an array which will contain all image URLs
var imageURLs = new Array();
 
//This array will contain all the image holders
var imageHolders = new Array();
 
//We want to know how many images have been loaded
var loadedImages:Number = 0;
 
//Add all of our image URLs into the array
imageURLs.push("https://flashmymind.com/images/image1.gif");
imageURLs.push("https://flashmymind.com/images/image2.gif");
imageURLs.push("https://flashmymind.com/images/image3.gif");
imageURLs.push("https://flashmymind.com/images/image4.gif");
imageURLs.push("https://flashmymind.com/images/image5.gif");
imageURLs.push("https://flashmymind.com/images/image6.gif");
imageURLs.push("https://flashmymind.com/images/image7.gif");
imageURLs.push("https://flashmymind.com/images/image8.gif");
imageURLs.push("https://flashmymind.com/images/image9.gif");
imageURLs.push("https://flashmymind.com/images/image10.gif");
imageURLs.push("https://flashmymind.com/images/image11.gif");
imageURLs.push("https://flashmymind.com/images/image12.gif");
imageURLs.push("https://flashmymind.com/images/image13.gif");
imageURLs.push("https://flashmymind.com/images/image14.gif");
imageURLs.push("https://flashmymind.com/images/image15.gif");
imageURLs.push("https://flashmymind.com/images/image16.gif");
imageURLs.push("https://flashmymind.com/images/image17.gif");
imageURLs.push("https://flashmymind.com/images/image18.gif");
imageURLs.push("https://flashmymind.com/images/image19.gif");
imageURLs.push("https://flashmymind.com/images/image20.gif");
 
//The number of rows and columns we will have
var rows:Number = 4;
var columns:Number = 5;
 
//Store the image width and height (40x40)
var imageWidth:Number = 40;
var imageHeight:Number = 40;
 
//Padding between the images
var padding:Number = 1.3;
 
//Left edge space
var left:Number = 20;
 
//Create the image holders (= empty movie clips) and position them on the stage
for (var i = 0; i < rows; i++) {
 
        for (var j = 0; j < columns; j++) {
 
                //Create a new holder
                var imageHolder:MovieClip = new MovieClip();
 
                //Position the holder
                imageHolder.x = left + j * imageWidth * padding;
                imageHolder.y = i * imageHeight * padding;
 
                //Add a StarPreloader to the center of the holder
                var preloader:StarPreloader = new StarPreloader();
                preloader.x = imageWidth / 2;
                preloader.y = imageHeight / 2;
                imageHolder.addChild(preloader);
 
                //We need to know which preloader belongs to which image holder,
                //so we set the preloader to be a property of the holder.
                imageHolder.preloader = preloader;
 
                //Add ENTER_FRAME so we can rotate the preloader
                preloader.addEventListener(Event.ENTER_FRAME, rotatePreloader);
 
                //Add the holder to the stage
                addChild(imageHolder);
 
                //Add the holder to the imageHolders array
                imageHolders.push(imageHolder);
        }
}
 
//Call the function that loads an image that is first in the imageURLs array
loadImage();
 
//This function loads the first image in the imageURLs array
function loadImage():void {
 
        //Create the loader
        var loader:Loader = new Loader();
 
        //Get the URL to load
        var urlRequest:URLRequest = new URLRequest(imageURLs[0]);
 
        //Load the image
        loader.load(urlRequest);
 
        //Listen when the loading is complete
        loader.contentLoaderInfo.addEventListener(Event.COMPLETE, imageLoaded);
 
        //Remove the first URL in the imageURLs array since we
        //started to load that image.
        imageURLs.splice(0,1);
}
 
//This function is called when an image is loaded
function imageLoaded(e:Event):void {
 
        //Save the loaded bitmap to a local variable
        var image:Bitmap = (Bitmap)(e.target.content);
 
        //Save the image's holder to a local variable
        var holder:MovieClip = imageHolders[loadedImages];
 
        //Add the image to the holder
        holder.addChild(image);
 
        //Tween the image holder
        TweenLite.from(holder, 3, {alpha: 0});
 
        //Tween the preloader.
        //We call the function "tweenFinished" when the animation is done.
        //We pass the preloader and the image holder as parameters to the function.
        TweenLite.to(holder.preloader, 1, {scaleX: 2, scaleY: 2, alpha: 0,
         onComplete:tweenFinished, onCompleteParams:[holder.preloader, holder]});
 
        //Update the loaded images count
        loadedImages++;
 
        //We load the next image if there are still more URLs in the array
        if (imageURLs.length > 0) {
                loadImage();
        }
}
 
//This function rotates a preloader
function rotatePreloader(e:Event):void {
 
        //Rotate the preloader
        e.target.rotation += 5;
}
 
//This function is called when a preloader is finished tweening
function tweenFinished(preloader:MovieClip, holder:MovieClip):void {
 
        //Remove the preloader from the holder
        holder.removeChild(preloader);
}
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