Probably a simple question but I just attempted the Loading Mutiple Images Tutorial from the following link and I am recieving the following tweenlite errors. I have the greensock folder in the same dir as the flash fla.
http://tutorials.flashmymind.c…../#comments
Errors:
1120: Access of undefined property TweenLite. TweenLite.from(holder, 3, {alpha: 0});
1120: Access of undefined property TweenLite. TweenLite.to(holder.preloader, 1, {scaleX: 2, scaleY: 2, alpha: 0, onComplete:tweenFinished, onCompleteParams:[holder.preloader, holder]});
Code:
//Import TweenLite
import gs.*;
import gs.easing.*;
//Create an array which will contain all image URLs
var imageURLs = new Array();
//This array will contain all the image holders
var imageHolders = new Array();
//We want to know how many images have been loaded
var loadedImages:Number = 0;
//Add all of our image URLs into the array
imageURLs.push("https://flashmymind.com/images/image1.gif");
imageURLs.push("https://flashmymind.com/images/image2.gif");
imageURLs.push("https://flashmymind.com/images/image3.gif");
imageURLs.push("https://flashmymind.com/images/image4.gif");
imageURLs.push("https://flashmymind.com/images/image5.gif");
imageURLs.push("https://flashmymind.com/images/image6.gif");
imageURLs.push("https://flashmymind.com/images/image7.gif");
imageURLs.push("https://flashmymind.com/images/image8.gif");
imageURLs.push("https://flashmymind.com/images/image9.gif");
imageURLs.push("https://flashmymind.com/images/image10.gif");
imageURLs.push("https://flashmymind.com/images/image11.gif");
imageURLs.push("https://flashmymind.com/images/image12.gif");
imageURLs.push("https://flashmymind.com/images/image13.gif");
imageURLs.push("https://flashmymind.com/images/image14.gif");
imageURLs.push("https://flashmymind.com/images/image15.gif");
imageURLs.push("https://flashmymind.com/images/image16.gif");
imageURLs.push("https://flashmymind.com/images/image17.gif");
imageURLs.push("https://flashmymind.com/images/image18.gif");
imageURLs.push("https://flashmymind.com/images/image19.gif");
imageURLs.push("https://flashmymind.com/images/image20.gif");
//The number of rows and columns we will have
var rows:Number = 4;
var columns:Number = 5;
//Store the image width and height (40x40)
var imageWidth:Number = 40;
var imageHeight:Number = 40;
//Padding between the images
var padding:Number = 1.3;
//Left edge space
var left:Number = 20;
//Create the image holders (= empty movie clips) and position them on the stage
for (var i = 0; i < rows; i++) {
for (var j = 0; j < columns; j++) {
//Create a new holder
var imageHolder:MovieClip = new MovieClip();
//Position the holder
imageHolder.x = left + j * imageWidth * padding;
imageHolder.y = i * imageHeight * padding;
//Add a StarPreloader to the center of the holder
var preloader:StarPreloader = new StarPreloader();
preloader.x = imageWidth / 2;
preloader.y = imageHeight / 2;
imageHolder.addChild(preloader);
//We need to know which preloader belongs to which image holder,
//so we set the preloader to be a property of the holder.
imageHolder.preloader = preloader;
//Add ENTER_FRAME so we can rotate the preloader
preloader.addEventListener(Event.ENTER_FRAME, rotatePreloader);
//Add the holder to the stage
addChild(imageHolder);
//Add the holder to the imageHolders array
imageHolders.push(imageHolder);
}
}
//Call the function that loads an image that is first in the imageURLs array
loadImage();
//This function loads the first image in the imageURLs array
function loadImage():void {
//Create the loader
var loader:Loader = new Loader();
//Get the URL to load
var urlRequest:URLRequest = new URLRequest(imageURLs[0]);
//Load the image
loader.load(urlRequest);
//Listen when the loading is complete
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, imageLoaded);
//Remove the first URL in the imageURLs array since we
//started to load that image.
imageURLs.splice(0,1);
}
//This function is called when an image is loaded
function imageLoaded(e:Event):void {
//Save the loaded bitmap to a local variable
var image:Bitmap = (Bitmap)(e.target.content);
//Save the image's holder to a local variable
var holder:MovieClip = imageHolders[loadedImages];
//Add the image to the holder
holder.addChild(image);
//Tween the image holder
TweenLite.from(holder, 3, {alpha: 0});
//Tween the preloader.
//We call the function "tweenFinished" when the animation is done.
//We pass the preloader and the image holder as parameters to the function.
TweenLite.to(holder.preloader, 1, {scaleX: 2, scaleY: 2, alpha: 0,
onComplete:tweenFinished, onCompleteParams:[holder.preloader, holder]});
//Update the loaded images count
loadedImages++;
//We load the next image if there are still more URLs in the array
if (imageURLs.length > 0) {
loadImage();
}
}
//This function rotates a preloader
function rotatePreloader(e:Event):void {
//Rotate the preloader
e.target.rotation += 5;
}
//This function is called when a preloader is finished tweening
function tweenFinished(preloader:MovieClip, holder:MovieClip):void {
//Remove the preloader from the holder
holder.removeChild(preloader);
}