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Custom Cue Points Logic

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12:56 pm
June 22, 2009


austen

Member

posts 3

1

Hi there,

I posted this at actionscript.org, but nobody cared to even reply all weekend… Cry


Anyway, say i've got a video player that DOES NOT use flvplayback component, but netStream and everything is as3…. I'm wanting to make a custom cue point engine for it, So i'll probably need some sort of timer that checks almost constantly against the playtime of the video, correct?

Problem is… i'm not sure how i would structure this timer with actionscript 3. Can anyone help with this?


There is a few things to ponder for those smarter than me (i need to figure out these “hooks” logically as well).

1. The video timer should be able to “pause” along with the video, not just run indefinitely and use up all the memory.

2. The user should be able to seek on the video's timeline, and the cues should be able to handle this. (This is probably something easily figured out after #1 works Cool)


Anyway, thanks for taking the time to read this, any help is appreciated.


- Austen

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