Flash Mouse Trailer with Stars
April 9, 2009 by: smonteThis Flash and ActionScript 3 tutorial shows you how to create a cool mouse trail effect with stars. Check out the final result! The look and feel is very easy to change to fit your needs.
Note: You need TweenMax in order to complete this tutorial.
Setting up the environment
1. Create a new Flash document of size 300×300.
2. Using the PolyStar tool , draw a star without any stroke. Use the following settings (fill color doesn’t matter).

3. Make the star of size 10×10.

4. Convert the star to a movie clip. Name it “My Star” and set the registration point to the center. Linkage the movie clip to a class named “MyStar”.

5. Give the star movie clip an instance name of “myStar”.
Moving to ActionScript
6. In the actions panel, type the following ActionScript code.
//Import TweenMax import gs.*; //Hide the mouse Mouse.hide(); //The starting color var currentColor:uint = 0xffffff; //This timer calls the changeColor() function every 0.5 seconds var colorTimer:Timer = new Timer(500, 0); colorTimer.addEventListener(TimerEvent.TIMER, changeColor); colorTimer.start(); //This timer calls the createStar() method every 0.01 seconds var trailTimer:Timer = new Timer(10, 0); trailTimer.addEventListener(TimerEvent.TIMER, createStar); trailTimer.start(); //Add an ENTER_FRAME listener so we can move the myStar addEventListener(Event.ENTER_FRAME, moveStar); //This function is called in each frame function moveStar(e:Event):void { //Set the myStar coordinates to match with the mouse coordinates myStar.x = mouseX; myStar.y = mouseY; } //This function is called by the colorTimer function changeColor(e:Event):void { //Assign a new random color currentColor = Math.random() * 0xffffff; //Tween the myStar to the currentColor TweenMax.to(myStar, 0.2, {tint: currentColor}); } //This function is called by the trailTimer function createStar(e:Event):void { //Create a new star var newStar:MyStar = new MyStar(); //Set the newStar coordinates to match with the myStar coordinates newStar.x = myStar.x; newStar.y = myStar.y; //Calculate random target x and y coordinates var targetX:Number = newStar.x + Math.random() * 64 - 32; var targetY:Number = newStar.y + Math.random() * 64 - 32; //Calculate a random rotation var targetRotation = Math.random() * 360 - 180; //Add the newStar to the stage addChild(newStar); /* Now we tween different properties of the newStar mc using TweenMax. I call the "TweenMax.to()" multiple times so it's easier to read this code. All of this could also be accomplished with one line. Note that we call the function removeStar() when the tweens are finished. */ TweenMax.to(newStar, 3, {alpha: 0, scaleX: 5, scaleY: 5, tint: currentColor}); TweenMax.to(newStar, 3, {rotation: targetRotation, x: targetX, y: targetY}); TweenMax.to(newStar, 3, {blurFilter:{blurX:3, blurY:3}, onComplete: removeStar, onCompleteParams: [newStar]}); } //This function is called when a star's tween is finished function removeStar(star:MyStar):void { //Remove the star from the stage removeChild(star); }
7. We are done, test your movie! I hope enjoyed this Flash and ActionScript 3 tutorial and learned something new from it!
Related tutorials:








