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    Foosball Game Help

    UserPost

    6:22 am
    February 24, 2010


    nixav

    New Member

    posts 1

    1

    Could anyone help me with creating a flash foosball game for actionscript 2.0?  Need to hand in a brief  on Friday and mine is really not working.  Please if someone could read through this code and correct me or can anyone provide me with any script for the game?

    I have created 6 enemies with rectangles inside them that are the hitTests for the ball.  The same with my characters.   This is the code on my frame.


    onLoad = function() {

    enemyScore = 0;

    yspeed = 0;

    xspeed = 0;

    friction = 5;

    gravity = 5;

    thrust = 5;

    xspeed *= friction;

    yspeed += gravity;

    };


    onEnterFrame = function () {

    _root.ball._y += yspeed;

    _root.ball._x += xspeed;

    _root.ball._rotation += xspeed;

    //collision detection 


    enemyScoreText.text = enemyScore;

    //Char01

    if (_root.ball.hitTest(_root.men.char.charTOP)) {

    _root.ball._y -= yspeed*25;

    }

    if (_root.ball.hitTest(_root.men.char.charBOT)) {

    _root.ball._y -= yspeed*-25;

    }

    if (_root.ball.hitTest(_root.men.char.charLEFTtop)) {

    _root.ball._x -= 100;

    _root.ball._y -= yspeed*25;

    }

    if (_root.ball.hitTest(_root.men.char.charLEFTbot)) {

    _root.ball._x -= 100;

    _root.ball._y += -yspeed*-25;

    }

    if (_root.ball.hitTest(_root.men.char.charRIGHTtop)) {

    _root.ball._x += 100;

    _root.ball._y -= yspeed*25;

    }

    if (_root.ball.hitTest(_root.men.char.charRIGHTbot)) {

    _root.ball._x += 100;

    _root.ball._y += -yspeed*-25;

    }

    //the code is the same as the above for the reset of the characters respectively 

    //enemies

    //Enemies01

    if (_root.ball.hitTest(_root.enemies.enemies1.charBOT)) {

    _root.ball._y -= yspeed*25;

    }

    if (_root.ball.hitTest(_root.enemies.enemies1.charTOP)) {

    _root.ball._y -= yspeed*-25;

    }

    if (_root.ball.hitTest(_root.enemies.enemies1.charLEFTbot)) {

    _root.ball._x -= 100;

    _root.ball._y -= yspeed*25;

    }

    if (_root.ball.hitTest(_root.enemies.enemies1.charLEFTtop)) {

    _root.ball._x -= 100;

    _root.ball._y += -yspeed*-25;

    }

    if (_root.ball.hitTest(_root.enemies.enemies1.charRIGHTbot)) {

    _root.ball._x += 100;

    _root.ball._y -= yspeed*25;

    }

    if (_root.ball.hitTest(_root.enemies.enemies1.charRIGHTtop)) {

    _root.ball._x += 100;

    _root.ball._y += -yspeed*-25;

    }

    //the code is the same as the above for the reset of the enemies respectively 

    //restrictions

    if (_root.ball.hitTest(_root.groundBottom)) {

    _root.ball._y -= yspeed*25;

    _root.ball._x -= xspeed*25;

    }

    if ((_root.ball.hitTest(_root.groundLeft))&&(_root.ball._x < 0)) {

    _root.ball._x += 120;

    }

    if ((_root.ball.hitTest(_root.groundRight))&&(_root.ball._x > 0)) {

    _root.ball._x += -120;

    }

    if (_root.ball.hitTest(_root.groundTop)) {

    _root.ball._y += yspeed*25;

    _root.ball._x += xspeed*25;

    }

    //goals

    if (_root.ball.hitTest(_root.homeGoal)) {

    enemyScore++;

    }


    };

    //This is the code on my characters.

    onClipEvent (load) {

    rotate = 0;


    }


    onClipEvent (enterFrame) {

    if (Key.isDown(Key.RIGHT)) {

    this._x += 15;

    }

    if (Key.isDown(Key.LEFT)) {

    this._x -= 15;

    }



    }

    //This is the code on my enemies.

    onClipEvent (load) {

    enemyspeed = 2;

    enemystepsright = 0;

    enemystepsleft = 0;

    enemydir = “left”;

    }

    onClipEvent (enterFrame) {


    if (this.hitTest(_root.groundLeft)) {

    enemyspeed = 0;

    enemystepsright = 0;

    enemystepsleft = 0;

    dead = true;

    }


    if (!dead) {

    if (enemydir == “right”) {

    enemystepsright += 0.5;

    this._x += enemyspeed;

    } else if (enemydir == “left”) {

    enemystepsleft += 0.5;

    this._x -= enemyspeed;

    }

    if (enemystepsright == 50) {

    enemystepsright = 0;

    enemydir = “left”;

    } else if (enemystepsleft == 50) {

    enemystepsleft = 0;

    enemydir = “right”;

    }

    }

    }


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